1/15/2024 0 Comments Naruto online group ranks![]() ![]() This all adds some extra sauce to the otherwise one-note combat as players dash and jump all over its 3D arenas. But you only have four substitutions at your disposal, and using multiple will cause your gauge to refill very slowly. On top of that, you’ll also need to keep an eye on your substitution gauge, which allows your character to escape any combo or attack at the push of a button. Using these special techniques consumes chakra, the Naruto series’ life-granting spiritual essence. That said, using each character to their fullest potential takes a lot of savvy resource management and patient play, which is where Ninja Storm games shine. Playstyles are generally so similar too that you could swap most characters’ voice lines and models with another and not see a huge difference. For something that’s billed as a definitive celebration of the whole series, Ninja Storm Connections falls disappointingly short. That roster sounds impressive, but it actually feels barren as a fan, with only a few characters from Boruto, most of whom are just grown-up versions of other playable fighters. ![]() With 130 playable characters (though many of them are duplicates of main characters, with one or more extra variations of the same person taking up a lot of real estate), choosing a character based on their playstyle is less important than choosing a character you like from the show. But the drawback of that shared ninja DNA is that, aside from the stray puppet user like Chiyo or Sasori, most characters draw their movesets from the same small pool – albeit with different coats of paint. Just about anything goes here: Kiba teams up with his trusty pooch Akamaru to rush down and drill his opponents into a pulp, Kisame shoots shark-shaped water bombs from a safe distance, and Raikage Ay slams with thunderous force, creating a massive shockwave. Most of the characters in these games are (unsurprisingly) ninjas, which means they’re highly agile and each have three magic abilities to show off in the heat of battle. This is where the real game begins: you’ll need to master and understand the ebb and flow of blocking, attacking, grabbing, and moving to get up close and personal so you can lock your opponent into yet another devastating flurry of blows. Combo finishers usually end by launching your opponent across the map into the ground, putting them out of reach from a follow-up dash. Combos flow like a watered-down version of Devil May Cry or Bayonetta you can add variations to your moves, but most of the time you’ll be pressing the single attack button until your combo ends with a flashy finisher – unless you’re quick enough to cancel it into a special move or a dash before rinsing and repeating.
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